Instruction

STEP 1
First of all you need screen-shots for all your help sequences.
Just imaging that you are showing how to do something with
your program and shoot windows one after another. It's really easy
procedure and usually can be done with just few mouse clicks
You can use any image editing program for that. If you do not have any
we recommend you to down-load one of those free tools from the WWW:
You have to save them at the same directory where the help_1.htm is        
as GIFs or JPGs. You are free to use any names you like, but we
would recommend you to follow our simple convention - first 1-2 digits -
sequence number and last digit -  image number. So your first sequence
will be named:
  • 11.gif  12.gif 13.gif etc.
and 99th one:
  • 991.gif  992.gif  993.gif etc
Few tips
Please keep in mind that all those images will have to be sent to
users of your help. Generally, the smaller images are the faster 
customers will see a help sequence. So if you can show you
sequence on a small window, do it. The good news is -
your customers will have to wait for a help sequence
only once. All next calls to the same sequence will use
down-loaded images from the temporary Internet directory
and using on-line help will be as fast as using common program help
If you want your customers to use this help off-line, size of images
doesn't matter.
STEP 2
Open a Help template (help_1.htm, help_2.htm, or help_3.htm)
of your choice and replace those xxxxxxxxxx with
your questions. Delete all unused question place holders 
STEP 3
Open magic help.js file with Notepad and get rid of all unused pictures
and mouse positions. The rule is easy: if you have, say, three pictures  
in the first sequence - it has to be three image names and three
numbers for X and Y coordinates respectively. All redundant items after
have to be deleted. So

is[1]="#21.gif#22.gif#23.gif#24.gif#25.gif#";
xs[1]="#201#246#200#297#259#";
ys[1]="#37#142#167#167#285#";

becomes:

is[1]="#21.gif#22.gif#23.gif#" ;
xs[1]="#201#246#200#";
ys[1]="#37#142#167#";

Few tips
It is the most important part of the process. Make sure all strings start from
'#', have this character between image names or coordinates and end with it
as well. We selected this character because it is the last one to be used in
a file name. If you still have an image name with this uncommon character
you have to rename this file, or Applet will not work properly
You have certainly noticed yet that first triplet corresponds to the first
help sequence, second triplet to the second help sequence etc.
We have reserved places for seven images in a sequence. If you
have more just add as many items in those triplets as required. Do not
forget to separate them with '#' !!! There is no limit in the number of
images at all. But remember that all your images will have to be sent
to your web-site customers so the less images you can use the better
STEP 4
This is the most pleasant part of the work. Just run you help sequences
one by one. If you click current image the mouse will stop and on the
status-bar you will see the coordinated of the click. So click image in that
place where mouse supposed to go and write the coordinates from the
status-bar. Your goal is to write those coordinates accurately in the
help.js file. In the example above

is[1]="#11.gif#12.gif#13.gif#" ;
xs[1]="#201#246#200#";
ys[1]="#37#142#167#";

mouse will go on image 11.gif to X=201 and Y=37; on image 12.gif -
to X=246 and Y=142 etc. You have to specify only one set of coordinates
because mouse goes from the last position on previous image to the
new position of the current one etc. etc.
STEP 5
When you first open the help page you see default sequence which comes
directly from the page helpwind.htm rather than from the help.js file. Just 
open this page in the Notepad and set-up the images and coordinates
using the same syntax as you used for common help sequences. It's a 
good place to promote your product because your users will see each 
time they load the help
That's it. Your animated help is ready